A set of Cellular Automata simulators written for XWindows. By Mike Creutz.
Home page of a versatile Windows software by Jason Rampe. The program covers Cellular Automata, Chaos, and Fractals.
A Java Applet for simulating all kind of cellular automata, including Conway's Game Of Life or snowflake generation rules. By Frank Bu�.
Colorful images and Java movies of Cellular Automata, with recipes to explain their genesis. Also some tasty Real Recipes. By David Griffeath.
Many free CA, ALife, and Chaos programs for Macs.
Technical articles by one of the leading CA researchers, concerning both 1D and 2D Cellular Automata.
Structurally Dissolvable Self-Reproducing Loop and Evoloop, by Hiroki Sayama.
Home Page of SARCASim (Super Animation-Reduction CA Simulator) and ARCAL language, by George Maydwell.
Fine theoretical and practical introduction to Cellular Automata, ALife, and Complex Adaptive Systems.
Java powered plethora of live color cellular automata with traditional, fractal, pattern, and unique hexagonal cellular automata. Free software.
General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz.
1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
Reversible Cellular Automata, neighbourhoods, billiard ball machines, Java applets. By Tim Tyler.
Kellie Michele Evans' PhD thesis.
A collection of Jeffrey Ventrella's AL programs, including a very original "Breeding gliders with CA" simulator. Papers on Artificial Life.
A general 2D cellular automaton explorer implemented as a Java 1.1 applet. By John Elliott.
(game of life, brian's brain...) available in PDF, illustrated with a program (CAV) and an applet which show the capability of a conway CA to manage boolean functions as part of a Turing machine(LogiCell).
IFIP WG Cellular Automata and Machines home page. Resources on CA.
A Java demonstration of cellular automata on a hexagonal grid.
Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.